The last Days to Die - Öffentliche Konfiguration

    • Official Post

    Server-Konfiguration

    Hier findet ihr eine veröffentlichung der Server-Konfiguration.

    Änderungen / Anpassungen an diesen Werten benötigt eine Beantragung per Ticket über das Support-Ticket-System.



    GENERAL SERVER SETTINGS

    ParameterWertBeschreibung (Wird nicht befüllt
    ServerName-
    ServerDescription-
    ServerWebsiteURL-
    ServerPassword********
    ServerLoginConfirmationText-
    ServerPort26900
    ServerVisibility2
    ServerDisabledNetworkProtocolsSteamNetworking
    ServerMaxWorldTransferSpeedKiBs512
    ServerMaxPlayerCount20
    ServerReservedSlots0
    ServerReservedSlotsPermission0
    ServerAdminSlots0
    ServerAdminSlotsPermission0
    ControlPanelEnabled********
    ControlPanelPort********
    ControlPanelPassword********
    TelnetEnabled********
    TelnetPort********
    TelnetPassword********
    TelnetFailedLoginLimit********
    TelnetFailedLoginsBlocktime********
    TerminalWindowEnabled********
    AdminFileName********
    UserDataFolder********
    SaveGameFolder********
    EACEnabledtrue
    HideCommandExecutionLog0
    MaxUncoveredMapChunksPerPlayer131072
    PersistentPlayerProfilesfalse



    GAMEPLAY

    ParameterWertBeschreibung
    GameWorldRWG"RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...)
    WorldGenSeedSalianTurcoIf RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it
    WorldGenSize2048If RWG this controls the width and height of the created world.
    It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed.
    Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load
    GameNameGU-Gaming - GamingserverWhatever you want the game name to be.
    This affects the save game name as well as the seed used when placing decoration (trees etc) in the world.
    It does not control the generic layout of the world if creating an RWG world
    GameModeGameModeSurvivalGameModeSurvival
    GameDifficulty40-5, 0 = easiest, 5 = hardest
    BlockDamagePlayer100How much damage do players to blocks (percentage in whole numbers)
    BlockDamageAI100How much damage do AIs to blocks (percentage in whole numbers)
    BlockDamageAIBM100How much damage do AIs during blood moons to blocks (percentage in whole numbers)
    XPMultiplier50XP gain multiplier (percentage in whole numbers)
    PlayerSafeZoneLevel5If a player is less or equal this level he will create a safe zone (no enemies) when spawned
    PlayerSafeZoneHours5Hours in world time this safe zone exists
    BuildCreatefalseCheat Mode on/off
    DayNightLength120Real time minutes per in game day: 60 minutes
    DayLightLength18InGame hours the sun shines per day: 18 hours day light per in game day
    DropOnDeath10 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all
    DropOnQuit00 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only
    BedrollDeadZoneSize15Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone,
    no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared.
    BedrollExpiryTime45Number of days a bedroll stays active after owner was last online
    MaxSpawnedZombies64This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance.
    MaxSpawnedAnimals100If your server has a large number of players you can increase this limit to add more wildlife.
    Animals don't consume as much CPU as zombies.
    NOTE: That this doesn't cause more animals to spawn arbitrarily:
    The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
    ServerMaxAllowedViewDistance12Max viewdistance a client may request (6 - 12). High impact on memory usage and performance.
    EnemySpawnModetrueEnable/Disable enemy spawning
    EnemyDifficulty00 = Normal, 1 = Feral
    ZombieMove10-4 (walk, jog, run, sprint, nightmare)
    ZombieMoveNight30-4 (walk, jog, run, sprint, nightmare)
    ZombieFeralMove30-4 (walk, jog, run, sprint, nightmare)
    ZombieBMMove40-4 (walk, jog, run, sprint, nightmare)
    BloodMoonFrequency50What frequency (in days) should a blood moon take place. Set to "0" for no blood moons
    BloodMoonRange0How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency
    BloodMoonWarning8The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.
    BloodMoonEnemyCount8This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde,
    however, MaxSpawnedZombies overrides this number in multiplayer games.
    Also note that your game stage sets the max number of zombies PER PARTY.
    Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting.
    Changing this setting has a huge impact on performance.
    LootAbundance33Percentage in whole numbers
    LootRespawnDays14days in whole numbers
    AirDropFrequency72How often airdrop occur in game-hours, 0 == never
    AirDropMarkertrueSets if a marker is added to map/compass for air drops.
    PartySharedKillRange100The distance you must be within to receive party shared kill xp and quest party kill objective credit.
    PlayerKillingMode2Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone)
    LandClaimCount1Maximum allowed land claims per player.
    LandClaimSize41Size in blocks that is protected by a keystone
    LandClaimDeadZone30Keystones must be this many blocks apart (unless you are friends with the other player)
    LandClaimExpiryTime7The number of days a player can be offline before their claims expire and are no longer protected
    LandClaimDecayMode0Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired).
    LandClaimOnlineDurabilityModifier4How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken).
    LandClaimOfflineDurabilityModifier4How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken).
    LandClaimOfflineDelay0The number of minutes after a player logs out that the land claim area hardness transitions from online to offline.
    TwitchServerPermission90Required permission level to use twitch integration on the server
    TwitchBloodMoonAllowedfalseIf the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon.

  • Kaschube

    Closed the thread.

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