Server-Konfiguration
Hier findet ihr eine veröffentlichung der Server-Konfiguration.
Änderungen / Anpassungen an diesen Werten benötigt eine Beantragung per Ticket über das Support-Ticket-System.
GENERAL SERVER SETTINGS
Parameter | Wert | Beschreibung (Wird nicht befüllt |
---|---|---|
ServerName | - | |
ServerDescription | - | |
ServerWebsiteURL | - | |
ServerPassword | ******** | |
ServerLoginConfirmationText | - | |
ServerPort | 26900 | |
ServerVisibility | 2 | |
ServerDisabledNetworkProtocols | SteamNetworking | |
ServerMaxWorldTransferSpeedKiBs | 512 | |
ServerMaxPlayerCount | 20 | |
ServerReservedSlots | 0 | |
ServerReservedSlotsPermission | 0 | |
ServerAdminSlots | 0 | |
ServerAdminSlotsPermission | 0 | |
ControlPanelEnabled | ******** | |
ControlPanelPort | ******** | |
ControlPanelPassword | ******** | |
TelnetEnabled | ******** | |
TelnetPort | ******** | |
TelnetPassword | ******** | |
TelnetFailedLoginLimit | ******** | |
TelnetFailedLoginsBlocktime | ******** | |
TerminalWindowEnabled | ******** | |
AdminFileName | ******** | |
UserDataFolder | ******** | |
SaveGameFolder | ******** | |
EACEnabled | true | |
HideCommandExecutionLog | 0 | |
MaxUncoveredMapChunksPerPlayer | 131072 | |
PersistentPlayerProfiles | false |
GAMEPLAY
Parameter | Wert | Beschreibung |
---|---|---|
GameWorld | RWG | "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) |
WorldGenSeed | SalianTurco | If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it |
WorldGenSize | 2048 | If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load |
GameName | GU-Gaming - Gamingserver | Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world |
GameMode | GameModeSurvival | GameModeSurvival |
GameDifficulty | 4 | 0-5, 0 = easiest, 5 = hardest |
BlockDamagePlayer | 100 | How much damage do players to blocks (percentage in whole numbers) |
BlockDamageAI | 100 | How much damage do AIs to blocks (percentage in whole numbers) |
BlockDamageAIBM | 100 | How much damage do AIs during blood moons to blocks (percentage in whole numbers) |
XPMultiplier | 50 | XP gain multiplier (percentage in whole numbers) |
PlayerSafeZoneLevel | 5 | If a player is less or equal this level he will create a safe zone (no enemies) when spawned |
PlayerSafeZoneHours | 5 | Hours in world time this safe zone exists |
BuildCreate | false | Cheat Mode on/off |
DayNightLength | 120 | Real time minutes per in game day: 60 minutes |
DayLightLength | 18 | InGame hours the sun shines per day: 18 hours day light per in game day |
DropOnDeath | 1 | 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all |
DropOnQuit | 0 | 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only |
BedrollDeadZoneSize | 15 | Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. |
BedrollExpiryTime | 45 | Number of days a bedroll stays active after owner was last online |
MaxSpawnedZombies | 64 | This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. |
MaxSpawnedAnimals | 100 | If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. |
ServerMaxAllowedViewDistance | 12 | Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. |
EnemySpawnMode | true | Enable/Disable enemy spawning |
EnemyDifficulty | 0 | 0 = Normal, 1 = Feral |
ZombieMove | 1 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieMoveNight | 3 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieFeralMove | 3 | 0-4 (walk, jog, run, sprint, nightmare) |
ZombieBMMove | 4 | 0-4 (walk, jog, run, sprint, nightmare) |
BloodMoonFrequency | 50 | What frequency (in days) should a blood moon take place. Set to "0" for no blood moons |
BloodMoonRange | 0 | How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency |
BloodMoonWarning | 8 | The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. |
BloodMoonEnemyCount | 8 | This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. |
LootAbundance | 33 | Percentage in whole numbers |
LootRespawnDays | 14 | days in whole numbers |
AirDropFrequency | 72 | How often airdrop occur in game-hours, 0 == never |
AirDropMarker | true | Sets if a marker is added to map/compass for air drops. |
PartySharedKillRange | 100 | The distance you must be within to receive party shared kill xp and quest party kill objective credit. |
PlayerKillingMode | 2 | Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) |
LandClaimCount | 1 | Maximum allowed land claims per player. |
LandClaimSize | 41 | Size in blocks that is protected by a keystone |
LandClaimDeadZone | 30 | Keystones must be this many blocks apart (unless you are friends with the other player) |
LandClaimExpiryTime | 7 | The number of days a player can be offline before their claims expire and are no longer protected |
LandClaimDecayMode | 0 | Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). |
LandClaimOnlineDurabilityModifier | 4 | How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). |
LandClaimOfflineDurabilityModifier | 4 | How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). |
LandClaimOfflineDelay | 0 | The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. |
TwitchServerPermission | 90 | Required permission level to use twitch integration on the server |
TwitchBloodMoonAllowed | false | If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. |